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Which isn't too difficult, because the stages have enough traps and hazards where you can almost consider the tracks themselves to be the real bosses. If the boss catches up to you at any time beyond the first few seconds of the rest, it's because you screwed up. I know this because I took the liberty of cycling through every playable character, just to get a feel for each one before I gave my verdict on the game. All of the boss racers (minus Wizpig) are actually slower than the top speed of the slowest racer available. However, upon playing through the game recently, I learned this simply wasn't true. Younger or more inexperienced players will often complain that the bosses are unfair and too difficulty, and I admit that this was my memory of them.
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Two of these are unusual races which require you to go from point A to point B as opposed to completing a series of laps, and these are going to be the boss races that stand out the most. The boss races are a lot of fun, and you can replay them after you've already removed the spell from the boss character. Although I will admit that, in my opinion, Nicktoons Racing for the GameBoy Advance had the best and most plausible storyline I've seen in a racing game so far. But it's light and fun enough to keep you engaged, and it's probably one of the better storylines to accompany a racing game -a genre known for having absolutely no story at all. It was a little weird that Diddy Kong is the. As a result, DKR was the N64 game that Nintendo went all-in marketing that season. Nintendo needed something to sell, and as a result Pro-Am 64 was integrated with new IP, and Diddy Kong Racing was born. Yeah, it isn't the tightest or most logical story on the planet. In fact, Diddy Kong Racing wasn’t even supposed to be a Donkey Kong game in the first place. Diddy Kong's objective? Release the spell on the four island guardians and defeat Wizpig in a one-on-one race-to-the-finish. And, pulling his massive weight for him are four large and powerful island inhabitants who have been placed under his spell. His terror knows no bounds, and despite having the most absurd motivation in a Nintendo title (he wants to be the best racer in the universe, and he kills those whom lose to him), he's actually a really dark and sinister character who will definitely stick with you after the game is done. So what has brought this ragtag group of racers and ride-alongs togeher? None other than an evil, intergalactic space wizard known as Wizpig. To beat the game, you're going to need all of them. He also keeps track of the player's progress and will, at any time, display for them the amount of trophies, amulets, and balloons they have collected.
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T.T., whose name either means "Tick-Tock" or "Time Trial", can activate the Time Trial mode. Taj can transform the boring and average go-kart into a miniature plane or a hovercraft, allowing the racers to take to land, sky, and sea. Of course what good are a bunch of NASKONG wannabes without a pit crew? Aiding our lovable little pals is Taj the Genie, an elephant guardian who resides on Timber's Island, and strange sentient clock who goes by the name of "T.T." They assist the characters in different ways. The most mysterious mammals in video games. This is all perfect fodder for another post, so I think I'll hold off on that until tomorrow (if I can keep motivated about it.) Nobody is really sure who owns the rights to them since Rare was sold to Microsoft sometime in the early 2000's.
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It's kind of unfortunate that all of these characters, who were full of so much perk and charm that they easily rank amongst the most memorable characters on any gamer's list, have fallen into a weird IP funk.
Pipsy and Bumper have never been seen again, outside of Diddy Kong Racing's DS remake.
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Plus having Conker and Banjo as playable characters was a nice bonus.
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